Cybersickness is real, but so is relief

(NewsUSA) – The arrival of the COVID-19 pandemic has forced people to live most of their lives, including work, entertainment, and personal interactions, online. All this screen time has taken a toll, as more people of all ages are reporting symptoms of “cybersickness.”   Cybersickness was a phenomenon before the pandemic, but had been studied mostly in the context of up-and-coming virtual reality games.   Cybersickness is a form of motion sickness, characterized by nausea, disorientation, and oculomotor disturbances, according to a study of the problem by Kay Stanney and colleagues, published in 2020 in the International Journal of Human-Computer Interaction.   A recent article in National Geographic explains how cybersickness is seasickness in reverse. Instead of your body moving while your perception thinks you should be still, such as the experience of being on a boat while looking at a fixed horizon. In a virtual world your body is


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